There’s one last specialization that I haven’t talked about yet in terms of builds, and that’s the Templar. Despite my early thoughts on this spec, it works far better with a two-handed weapon than with a shield and one-hander. (more…)

The Necromancer specialization is probably the weakest out of the 3 mage specs right now, but that doesn’t mean it’s not viable. Necromancers deal good sustained damage and also have a bunch of cool abilities and passives that make them fun to play, like Spirit Mark (resurrect enemies to fight for you) and Simulacrum. (more…)

I finally got around to trying out the Artificer specialization. I thought this was the least interesting rogue spec, but it actually ends up being pretty fun once you have all the right passives working together. (more…)

Tier 3 schematics allow you to craft some of the most powerful weapons, armor and arms/legs upgrades in the game, but actually finding them can be quite a chore. Considering that many of these schematics are random drops, it is difficult to find more than a couple in a typical playthrough. This is why I like to use a specific farming method to get multiple tier 3 schematics in just a few minutes. (more…)

Masterwork materials are special crafting components that come in the form of item drops and ore deposits.

For example, you have a small chance to loot Fade-Touched Plush Fustian Velvet off high-level Red Templar enemies, or to get Fade-touched Silverite from Silverite ore deposits.

You can then use these materials to fill the Masterwork slot in a crafted weapon or armor piece for powerful bonuses (more…)