Hey guys, sorry for the lack of updates lately. University started back up and I’m also doing an internship this semester so I’ve been quite busy.
There’s one last specialization that I haven’t talked about yet in terms of builds, and that’s the Templar. Despite my early thoughts on this spec, it works far better with a two-handed weapon than with a shield and one-hander.
There is really no reason to use anything other than a Champion-spec warrior for tanking, especially considering the Templar’s high damage potential with 2-handed skills, and most of all, their amazing damage combo.
Not to mention, Templars have a talent that gives the party a whopping 50% damage boost whenever they fall unconscious in combat – so you WANT your Templar to be dying every once in a while!
Points Spent: 18+
Two-Handed Weapon: Mighty Blow / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher / Earthshaking Strike / Shattered Ground
Templar: Everything except Lights in the Shadow (Blessed Blades upgrade)
The build is very simple, and also very fun to play thanks to your self-combo (Wrath of Heaven + Spell Purge).
The build relies on the two-handed tree to provide you with DPS passives/skills, while the Templar tree gives you a high damage combo and your amazing buff/debuff skills.
Templars give the party 25% bonus damage, 10% damage resistance, a further 50% damage boost anytime your Templar is unconscious, and a team-oriented Focus skill (Rally).
Your damage certainly won’t be as a high as a Reaver warrior, but the buffs you provide for the party, and the debuffs you put on the enemy more than make up for that.
I’m usually not a fan of the Earthshaking strike skill, but considering that Templars are lacking in DPS skills in their specialization tree, its a good way to round out your arsenal of damage abilities.
Note: If you’re having trouble surviving at early levels (1-10), make sure to drop a few points into the Vanguard tree to pick up some guard-generating skills, like Charging Bull and Unbowed. You can keep them until late-game, or respec later on, when you no longer need them.
I would also highly recommend crafting your Templar a Fade-Touched Silverite masterwork to generate 5 guard whenever you attack, so you don’t have to worry about dying.
- Keep Blessed Blades up whenever it’s off cooldown
- Run into a group of enemies, and open up with Wrath of Heaven, and then immediately use Spell Purge for a damage combo – in my experience this is the HIGHEST damage combo in the game, and the best part is, you can cast it by yourself!
- Use your other 3 DPS skills while your damage combo is on cooldown – Mighty Blow, Block and Slash, and Earthshaking Strike
- Use your Focus skill (Rally) for difficult fights (like Dragons) when your whole party is dying
Have extra points to spend? Consider these options:
Battlemaster: I’m not a big fan of the Battlemaster tree, but there are a couple of useful passives and skills here, like Deep Reserves (regenerate stamina faster) and Combat Roll to give you a way to dodge dangerous attacks like a Dragon’s breath.
Vanguard: This tree is a good addition for 2 reasons. First, it will allow your Templar to survive at early levels (before you get to Skyhold) by generating guard. Second, it will allow you to off-tank, so that if your main tank misses an enemy or loses aggro, you can taunt and tank it for a short period of time to save your mages and rogues from dying.