There’s one last specialization that I haven’t talked about yet in terms of builds, and that’s the Templar. Despite my early thoughts on this spec, it works far better with a two-handed weapon than with a shield and one-hander.
There is no reason to use anything other than a Champion warrior for tanking, especially considering the Templar’s high damage potential with 2-handed skills, and most of all, their amazing damage combo.
Not to mention, Templars have a talent that gives the party a whopping 50% damage boost whenever they fall unconscious in combat – so you WANT your Templar to be dying every once in a while!
Points Spent: 18+
Two-Handed Weapon: Mighty Blow / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher / Earthshaking Strike / Shattered Ground
Templar: Everything except Lights in the Shadow (Blessed Blades upgrade)
The build is very simple, and also very fun to play thanks to your self-combo (Wrath of Heaven + Spell Purge).
The build relies on the two-handed tree to provide you with DPS passives/skills, while the Templar tree gives you a high damage combo and your amazing buff/debuff skills.
Templars give the party 25% bonus damage, 10% damage resistance, a further 50% damage boost anytime your Templar is unconscious, and a team-oriented Focus skill (Rally).
Your damage certainly won’t be as a high as a Reaver warrior, but the buffs you provide for the party, and the debuffs you put on the enemy more than make up for that.
I’m usually not a fan of the Earthshaking strike skill, but considering that Templars are lacking in DPS skills in their specialization tree, its a good way to round out your arsenal of damage abilities.
Note: If you’re having trouble surviving at early levels (1-10), make sure to drop a few points into the Vanguard tree to pick up some guard-generating skills, like Charging Bull and Unbowed. You can keep them until late-game, or respec later on, when you no longer need them.
I would also highly recommend crafting your Templar a Fade-Touched Silverite masterwork to generate 5 guard whenever you attack, so you don’t have to worry about dying.
- Keep Blessed Blades up whenever it’s off cooldown
- Run into a group of enemies, and open up with Wrath of Heaven, and then immediately use Spell Purge for a damage combo – in my experience this is the HIGHEST damage combo in the game, and the best part is, you can cast it by yourself!
- Use your other 3 DPS skills while your damage combo is on cooldown – Mighty Blow, Block and Slash, and Earthshaking Strike
- Use your Focus skill (Rally) for difficult fights (like Dragons) when your whole party is dying
Have extra points to spend? Consider these options:
Battlemaster: I’m not a big fan of the Battlemaster tree, but there are a couple of useful passives and skills here, like Deep Reserves (regenerate stamina faster) and Combat Roll to give you a way to dodge dangerous attacks like a Dragon’s breath.
Vanguard: This tree is a good addition for 2 reasons. First, it will allow your Templar to survive at early levels (before you get to Skyhold) by generating guard. Second, it will allow you to off-tank, so that if your main tank misses an enemy or loses aggro, you can taunt and tank it for a short period of time to save your mages and rogues from dying.