For today’s post, I’ve put together a list of the best armor, helmets, belts, rings, and amulets for each class in DA: Inquisition. I hope you guys find this useful!
The items are color-coded: regular (teal) color means the item requires only the standalone game or the Black Emporium DLC (free), Light Blue means Jaws of Hakkon, Orange means The Descent, and Blue means Trespasser. This way, you can easily find the best gear for your version of the game.
The = sign means the items are so close that the better choice will depend on your particular gear/build/preference. The -> sign means “better than”; this is especially important for rings because you will have to divide them up among different party members so you may not always be able to get the best ring for every companion.
Armor specifically designed for DPS warriors is scarce because you want as many metal utility slots as possible for adding +strength, as this is the only crafting stat on armor that actually boosts your damage. This makes the battlemaster crafted armor the best choice with its 2 utility as well as 2 upgrade slots.
This belt increases your attack speed when health is below 50%, making it ideal for Reaver warriors.
The belt of focus is the only offensive belt option, so it’s an easy choice. This belt will make you generate focus faster so you can cast your focus abilities more often.
Stacking attack is generally the best thing to do for DPS warriors, although critical strike chance is also a very good stat that will benefit from two key passive skills in the Two-Handed tree – Flow of Battle and Shield-Breaker.
Best for Reaver only: Amulet of Death Siphon
This amulet restores health and stamina whenever a nearby enemy dies, which is incredibly good for a Reaver warrior.
DPS Warriors tend to have issues with stamina because of relatively high-cost abilities, so increasing your maximum stamina by upwards of 60% is very helpful.
The Refined Battlemaster Mail is the best armor for tank warriors, thanks to 3 defense slots totaling 16 materials, as well as 2 upgrade slots for an additional 24 materials.
The Superior Battlemaster Mail and Coat are slightly behind the refined, losing only 2 crafting materials (total of 16 versus 14). Be sure to use either The Battlemaster Coat or Battlemaster Mail Arms & Legs upgrades (these are random schematic drops, so using a schematic farming method is a good idea).
The revered defender helm unique and schematic are pretty close, but I would use the unique because of the slightly higher armor, and because past a certain point, increasing your constitution isn’t that important for tanks.
This belt provides you with up to 40 extra maximum guard. Since guard is by far the best defensive stat in Inquisition, this belt is a no-brainer choice for a tank.
This is a simple choice because life drain is one of the only defensive effects in the game. It allows you to heal to 10% of maximum health when you land a killing blow on an enemy, so it’s an obvious choice for a tank. For the second ring slot, the ring of staggering is ideal, giving you a chance to stun enemies on hit.
For tank warriors, reducing cooldown times is by far the best Amulet effect, as it will allow you to taunt more often and never run out of guard.
Just like DPS warriors, rogues want as many utility slots on craftable armor as possible, as that is the only crafting slot on armor that will actually increase your damage.
This makes the Superior Prowler Armor schematic the best choice, thanks to 2 leather utility slots, as well as 2 upgrade slots. Make sure to use the Prowler Armor Arms (sold by Hissing Wastes merchant) & Hunter Coat Legs upgrades and the appropriate masterwork.
The Skirmisher hat has 2 more offensive stats if you use a tier 4 crafting material, but you lose out on 9% magic defense and higher armor, so this choice is pretty close.
Rogues want as much damage as possible, so being able to cast focus abilities more often is the best choice.
The Flanking Ring is the best choice for melee rogues because they benefit heavily from attacking from the enemy’s flank (side or rear) and already have a built-in passive skill that gives them 55% bonus critical strike chance when flanking (Sneak Attack).
After this ring, the critical damage ring is usually the best choice since your critical strike chance is already high.
The ring choice for ranged rogues is less obvious and depends on your particular gear and build. For example, if you already have a high critical strike chance, then the Critical Damage Ring would be more useful than the critical strike chance one.
Most importantly, if you’re playing Artificer you will want high critical strike so you can trigger your Opportunity Knocks passive more often, so the Critical Chance ring would be the #1 choice for that spec.
Ranged (Archer) Rogues: Malika’s Guard
This amulet is a new addition with the ‘Relics of Thedas‘ items, and provides you with a large attack boost, dexterity, and also a frontal defense stat while reducing your flanking damage.
This amulet is only good for archer rogues because unlike their melee counterparts, they don’t rely on flanking for a large portion of their damage. As such, this amulet is a massive DPS boost for a ranged rogue, despite the -50% flanking damage stat.
For melee rogues, the easy choice is to go for an amulet of Dexterity. However, if you find that you don’t really have any issues with stamina and are often waiting for skills to come off cooldown, the cooldown amulet can be a better choice.
The Superior Battlemage Armor is the best choice for mages, largely due to its two utility slots, as well as two upgrade slots. To make the most of this crafted armor, make sure to use Battlemage Armor Arms & Legs upgrades, purchasable from the Hissing Wastes merchant.
For your masterwork, be sure to use either a damage-boosting masterwork or a mana reduction one, depending on whether you have mana issues.
The belt choice for mages depends on whether you’re having issues surviving or not. For example, my mages tend to get sniped by archers and casters often, so I like to use a belt of ranged defense or a belt of health to help them survive. Otherwise, I’d use a belt of focus as that is the only offensive belt option.
For mages, the newly-added ring of doubt is by far the best choice; in fact, I would argue it’s the most powerful item in the game. This ring allows a mage to go invisible during combat whenever he’s not attacking, and also gives a guaranteed critical strike for the first attack after stealth.
Coupling this ring with Fire Mine upgraded with Flaming Array is a very potent combination, giving you 3 auto-crit fire mines. The rest of the ring choices for mages are similar to rogues and warriors since all 3 classes benefit from attack, critical chance, and critical damage.
Andraste’s Sacrifice is another new Relic of Thedas item and is also very powerful. This ring has two major effects: a chance on hit to taunt all enemies within 8 meters, and increased mana and stamina regeneration rate.
The nice thing about using this amulet on a mage is that you can ignore the taunt effect since you should always be as far away from enemies as possible. Meanwhile, the mana regen effect is incredibly useful for mages, especially for builds with high-cost skills like Static Cage, Fire Mine, and specialization skills.