{"id":2138,"date":"2015-01-06T22:18:37","date_gmt":"2015-01-07T06:18:37","guid":{"rendered":"http:\/\/dragoninquisition.com\/?p=2138"},"modified":"2015-07-22T18:30:31","modified_gmt":"2015-07-23T01:30:31","slug":"artificer-archer-build","status":"publish","type":"post","link":"https:\/\/dragoninquisition.com\/artificer-archer-build\/","title":{"rendered":"Artificer Archer Build"},"content":{"rendered":"

I finally got around to trying out the Artificer specialization. I thought this was the least interesting rogue spec, but it actually ends up being pretty fun once you have all the right passives working together.<\/p>\n

\"Dragon<\/p>\n

Much like the Tempest archer, this Artificer build revolves around Leaping Shot. The key mechanic is the interaction of the “Opportunity Knocks<\/em>” and “Looked Like it Hurt<\/em>” passives with Leaping Shot and Elemental Mines.<\/p>\n

Opportunity Knocks reduces your cooldown times whenever you or an ally crits, while Looked Like it Hurt refunds stamina whenever you crit. When you couple this with Leaping Shot and Elemental Mines – both skills that result in multiple attacks – you get back lots of stamina and greatly reduce your cooldowns.<\/p>\n

In addition, the Artificer provides two great passives for the entire party – 5% extra crit chance, 10% damage, and 10% longer status effect durations.<\/p>\n

I would also highly recommend that you pick up the Focus tier 2 and 3 perks from the war table room, to gain access to Tier 3 Hail of Arrows, which will increase the duration to 40 seconds.<\/p>\n

Basic gameplay:<\/strong><\/p>\n