{"id":2180,"date":"2015-01-10T14:57:07","date_gmt":"2015-01-10T22:57:07","guid":{"rendered":"http:\/\/dragoninquisition.com\/?p=2180"},"modified":"2015-07-22T18:43:06","modified_gmt":"2015-07-23T01:43:06","slug":"fire-necromancer-build","status":"publish","type":"post","link":"https:\/\/dragoninquisition.com\/fire-necromancer-build\/","title":{"rendered":"Fire Necromancer Build"},"content":{"rendered":"

The Necromancer specialization is probably the weakest out of the 3 mage specs right now, but that doesn’t mean it’s not viable. Necromancers deal good sustained damage and also have a bunch of cool abilities and passives that make them fun to play, like Spirit Mark (resurrect enemies to fight for you) and Simulacrum.<\/p>\n

I also find that the Necromancer spec gives you the most freedom on where to spend your points after you get the basic build down. After your first 18 points, you can invest your “extra” points effectively into any other tree, giving you lots of customization.<\/p>\n

\"dragon<\/p>\n

Necromancers have the best synergy with the Inferno tree, because fire spells cause burning (more Damage-over-Time) and Wall of Fire benefits from the 15% bonus damage to panicked enemies passive in the Necro tree. Your basic gameplan is going to revolve around crowd-controlling several enemies with Wall of Fire + Horror , while outputting high AOE and over-time damage.<\/p>\n

Basic Gameplay:<\/strong><\/p>\n