{"id":2495,"date":"2015-06-07T20:03:37","date_gmt":"2015-06-08T03:03:37","guid":{"rendered":"http:\/\/dragoninquisition.com\/?p=2495"},"modified":"2015-07-22T18:37:38","modified_gmt":"2015-07-23T01:37:38","slug":"assassin-archer-skill-build","status":"publish","type":"post","link":"https:\/\/dragoninquisition.com\/assassin-archer-skill-build\/","title":{"rendered":"Assassin Archer Skill Build"},"content":{"rendered":"

Although I’ve switched to playing mostly Witcher 3: Wild Hunt<\/a> since its release on May 18th, I still try to update this site and respond to posts. There was one last major DA:I skill build that I wanted to add – the Assassin Archer. Just like the other 2 rogue specs – Tempest and Artificer – Assassins can also play as either melee or ranged.<\/p>\n

\"dragonageassasinarcherskills\"<\/p>\n

The cool thing about this build is that it seems like Bioware patched the bug that prevented the skill “Knife in the Shadows<\/em>” from working with archer skills. This passive skill makes your first attack out of stealth auto crit, which is VERY strong when coupled with either Full Draw (800% + 800% bonus damage if enemy at full health) or Long Shot.<\/p>\n

This build also has good crowd control which is usually lacking from rogue builds, thanks to Knockout Bomb<\/em>.<\/p>\n

Basic Gameplay:<\/h2>\n