*Updated for Patch 10 and Trespasser DLC
With the recent changes to Spirit Blade, the Knight-Enchanter specialization has changed quite significantly, but it is still powerful. Now, instead of using Spirit Blade all the time, you want to use it only when you have high Spirit Blade charges (90+), as shown by the tooltip above your skills bar.
Using Spirit Blade will expend the charges, so you will need to build them back up every time. As a result of these changes, this updated build focuses on rapidly building Spirit Blade charges.
Points Spent: 16+
Inferno: Immolate / Flashpoint / Clean Burn / Pyromancer / Fire Mine / Flaming Array / Chaotic Focus
Storm: Energy Barrage / Chain Lightning
Knight-Enchanter: Spirit Blade / Amplified Blade / Combat Clarity / Fade Cloak / Decloaking Blast / Fade Shield
To build charges with the new spirit blade, you simply need to deal damage with a spell, or a normal staff attack. Each instance of damage will give you 5 charges (10 with the Amplified Blade upgrade) , up to a total of 99 charges; this is why skills like Energy Barrage are absolutely required for this build, since it attacks multiple times.
Note: you can vary this build in 2 ways – by going for Chain Lightning for your 10th skill point, or by taking Fade Step for more mobility instead; this is up to personal preference. I take Chain lightning because it attacks multiple times (up to 6 with the upgrade) and complements Energy Barrage for quickly generating Spirit blade charges.
The basic idea behind this build is to deal lots of magic damage with your spells, while also building up charges quickly to use Spirit Blade for massive damage.
- Activate Barrier either yourself, or from another mage.
- Start off the fight with a cast of Energy Barrage to build up your Spirit Blade charges to 99 (or close to 99), and get into melee range
- Cast Spirit Blade once to use up the charges and deal massive damage – try to aim it in a way that hits multiple enemies
- Use Fire Mine (with Flaming Array upgrade)
- After this, continue using damage spells (Fade Cloak, Immolate, etc) with priority given to Energy Barrage to continue dealing damage and building charges
For your 8th ability, you can either take Resurgence (Knight-Enchanter Focus skill) or use Mark of the Rift if you are playing this build on your Inquisitor. It is really up to you which skill you prefer – Resurgence is better for helping your party survive, while Mark of the Rift is better for pure damage.
To conclude, you will notice that the core build requires only 16 points; I decided to make it as accessible as possible since KE is such a popular spec. Because of this, you have lots of ways to spend your later points (marked by the yellow exclamation mark in the build screenshot above). If you’re looking for more damage, I would take the optional Storm skills ; if you’re struggling with mana/survivability, I’d take the optional Spirit points instead.
As always, if you guys have any questions or suggestions, please let me know in the comments!