“What is the best party setup?” I’ve been getting this question a lot so I figured I’d made a post. This is long overdue but later is better than never!
Although I’ve switched to playing mostly Witcher 3: Wild Hunt since its release on May 18th, I still try to update this site and respond to posts. There was one last major DA:I skill build that I wanted to add – the Assassin Archer. Just like the other 2 rogue specs – Tempest and Artificer – Assassins can also play as either melee or ranged.
I finally got a chance to sit down and play through Jaws of Hakkon, so I figured I’d compile a list of some useful tips, especially for those of you playing on Nightmare. My favorite part of this DLC was the considerably ramped-up level of difficulty. Here are 5 lessons learned in Frostback Basin:
Hey guys, sorry for the lack of updates lately. I haven’t played more than a few hours of DA: I over the past couple months. University has been taking up most of my time, and working on my Witcher site.
Well that, and I’ve also been playing lots of Path of Exile (best indie game ever). Having said that though, I will still continue posting new DA: I content. And hopefully the DLC is coming out sometime soon!
I’ve been wanting to try a build that doesn’t require any specializations for the mage class, and this was the result. This build takes spells in every mage tree (Spirit, Storm, Inferno, and Winter) with the aim of having access to a lot of different tools.